![]() Not knowing what is coming up is really anxiety-inducing. “With Covid, we had all these sudden changes, often with short notice, and there was this need to constantly adapt to new rules. ![]() “While other people are excited about going out, I’m filled with dread,” Hancock tells me. Studies cited by the Australian Institute of Health and Welfare found reported levels of social anxiety increased over the past two years among all age groups, with young neurodiverse Australians even more likely to have experienced a decline in wellbeing. Some characteristics expressed by some of Hancock’s players – social anxiety, increased empathy, difficulty adapting to change, feeling overwhelmed in noisy environments – have become familiar to many Australians in the wake of lockdowns. We all have a mutual love of gaming, but we all want something different from the session.” Some get really into creating their characters, some are more interested in finding items and exploring the world, others are really interested in how the characters met. “I work out the players’ expectations at the beginning of a game. “It’s about creating a sense of community,” Hancock says.
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