That said, the maps are huge and populated by 200-600+ pedestrians (herewithin referred to as peds, which covers animals too) and five other racers. I was given a digital download code, so this is all on the PlayStation 4 hard drive. Don’t get me wrong, it’s much longer for Reincarnation, but Max Damage isn’t being read from a disc. Which is why I was so upset to find that it still takes between 45 seconds and one and a half minutes to load races. Even though they had fixed it up a little, Reincarnation still didn’t perform well, so I was looking forward to playing some new-gen Carmageddon at the speed it was meant to be played at. I slowly managed to log a bunch of hours in Reincarnation, but my PC still wasn’t up to snuff - so I got excited when Max Damage was announced. Unfortunately it didn’t fare too well on a fully capable PC either… When the PC reboot Carmageddon Reincarnation came out, my PC was sadly unequipped to give it the review it deserved. Like Destruction Derby with squishy people. It’s been the only racing game I actually wanted to play since the original one came out - a tale of smashing, bashing and zombie killing. I’ll tell you right now - I love Carmageddon. Reviews // 15th Jul 2016 - 6 years ago // By Andrew Duncan Carmageddon Max Damage Review
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